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Fallout nv recharger rifle
Fallout nv recharger rifle












I favor the low-tech end of things and it would be great of NV does more on the low-tech side than the high tech side. Though this weapon was pretty crappy I really thought it was a unique looking weapon and I liked the concept of the weapon.

fallout nv recharger rifle

Nowe that I'm thinking about it, this would be a pretty good way to balance skills. A recreation of the recharger rifle from the fallout franchise. Actually giving a weapon like this to the science skill makes a science-boy build much more useful. He sets the "spot" as a target to burn the enemies behind the covers and whoops the laser goes 100 meters aside from the target and scorches all/half the allies - and because the skill is low there is no second try (not being able program/what ever a booster for the recharger) until tomorrow, and then it's too late already. I can Imagine a situation where one is aiding a group on mission to seize a "spot X". And on that note, the skill with orbilaser could (should?) affect the accuracy (the ability set the coordinates correctly) and amount of uses/day.

fallout nv recharger rifle

But it requires technowizardry not a well-trained trigger finger and a keen eye. Shouldn't using that device be a repair-based skill? Or maybe explosives. I imagine the pc just pushes a button or flips a toggle or connects a dongle. On a unrelated note, why is the orbital laser platform nukerblaster an Energy Weapon skill? I mean, its not like the pc is carrying it around on his/her shoulder pointing it raiders.














Fallout nv recharger rifle